3d_website/main.js

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/*
Author: Daniel Jones
IDE: VSCodium
Browsers tested: Firefox 124
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Last change: 04/10/24
purpose: portfolio website to show to potential freelance customers/web developer positions
*/
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import { PointLight } from 'three';
import './style.css';
import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls';
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import * as THREE from 'three';
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector('#bg'),
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
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var zPos = 500;
camera.position.setZ(zPos);
camera.position.setY(20);
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renderer.render(scene, camera);
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const pointLight = new PointLight(0xffffff, 150);
const ambientLight = new THREE.AmbientLight(0xffffff);
scene.add(ambientLight, pointLight);
pointLight.position.set(10, 10, 10);
const lightHelper = new THREE.PointLightHelper(pointLight);
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const gridHelper = new THREE.GridHelper(200, 50);
scene.add(gridHelper, lightHelper);
const controls = new OrbitControls(camera, renderer.domElement);
//beggining of creating floor
const floorTexture = new THREE.TextureLoader().load("marble.jpg");
floorTexture.wrapT = THREE.RepeatWrapping;
floorTexture.wrapS = THREE.RepeatWrapping;
floorTexture.repeat.set(1, 10);
const floorGeometry = new THREE.PlaneGeometry(100, 1000, 1000, 1000);
const floorMaterial = new THREE.MeshStandardMaterial({
map: floorTexture,
})
const floor = new THREE.Mesh(floorGeometry, floorMaterial);
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floor.rotateX(Math.PI * -0.5);
scene.add(floor);
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function animate(){
requestAnimationFrame(animate);
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renderer.render(scene, camera);
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}
animate();