3d_website/main.js

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JavaScript
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import { PointLight } from 'three';
import './style.css';
import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls';
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import * as THREE from 'three';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector('#bg'),
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
camera.position.setZ(30);
renderer.render(scene, camera);
const geometry = new THREE.TorusGeometry(10, 3, 16, 100);
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const material = new THREE.MeshStandardMaterial({color: "green"});
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const torus = new THREE.Mesh(geometry, material);
scene.add(torus);
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const pointLight = new PointLight(0xffffff, 150);
const ambientLight = new THREE.AmbientLight(0xffffff);
scene.add(ambientLight, pointLight);
pointLight.position.set(10, 10, 10);
const lightHelper = new THREE.PointLightHelper(pointLight);
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const gridHelper = new THREE.GridHelper(200, 50);
scene.add(gridHelper, lightHelper);
const controls = new OrbitControls(camera, renderer.domElement)
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function animate(){
requestAnimationFrame(animate);
torus.rotation.x += 0.01;
torus.rotation.y -= 0.01;
torus.rotation.z -= 0.01;
renderer.render(scene, camera)
}
animate();