3d_website/main.js

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/*
Author: Daniel Jones
IDE: VSCodium
Browsers tested: Firefox 125
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Last change: 08/08/24
purpose: portfolio website to show to potential freelance customers/web developer positions
*/
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import { PointLight } from 'three';
import './style.css';
import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls';
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import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/Addons.js';
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector('#bg'),
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
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var zPos = 500;
camera.position.setZ(zPos);
camera.position.setY(20);
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renderer.render(scene, camera);
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//code to import GLTF file
let loadedCmpModel; // model for PC
const cmpLoader = new GLTFLoader();
cmpLoader.load('./assets/models/Comp_and_Floppy/scene.gltf',(gltfScene)=>{
loadedCmpModel = gltfScene;
console.log("UwU whats this? My comupter model loaded! OwO");
gltfScene.scene.position.z = 50; //for reference tomorrow when I work on this again...gltfScene is the actual object that you set attributes to. Mess with that.
gltfScene.scene.position.y = 20;
gltfScene.scene.scale.set(10,10,10);
scene.add(loadedCmpModel.scene);
}
);
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const ambientLight = new THREE.AmbientLight(0xffffff);
scene.add(ambientLight);
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//background texture
const spaceTexture = new THREE.TextureLoader().load('./assets/pics/galaxy.jpg');
spaceTexture.minFilter = THREE.LinearFilter;
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scene.background = spaceTexture;
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//turning off orbit controls and lighthelper. Not needed. Kept in code in case if I want to use it again.
//const lightHelper = new THREE.PointLightHelper(pointLight);
//const controls = new OrbitControls(camera, renderer.domElement);
//floor object that appears in the background
const floorTexture = new THREE.TextureLoader().load("./assets/pics/marble.jpg");
floorTexture.wrapT = THREE.RepeatWrapping;
floorTexture.wrapS = THREE.RepeatWrapping;
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floorTexture.repeat.set(1, 100);
const floorGeometry = new THREE.PlaneGeometry(100, 10000, 1000, 1000);
const floorMaterial = new THREE.MeshStandardMaterial({
map: floorTexture,
})
const floor = new THREE.Mesh(floorGeometry, floorMaterial);
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floor.rotateX(Math.PI * -0.5);
scene.add(floor);
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//when the user scrolls, walk down the hallway.
function updateCamera(ev){
let div1 = document.getElementById("div1");
camera.position.z = zPos - window.scrollY / 3;
}
window.addEventListener("scroll", updateCamera);
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//animation loop every cycle.
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function animate(){
renderer.setSize(window.innerWidth, window.innerHeight);
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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}
animate();