added 3d floor. texture must be added seperately as git hates it
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38
main.js
38
main.js
@ -48,39 +48,25 @@ scene.add(gridHelper, lightHelper);
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const controls = new OrbitControls(camera, renderer.domElement);
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const controls = new OrbitControls(camera, renderer.domElement);
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const geometry = new THREE.PlaneGeometry(100, 100, 100, 100);
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const mirrorMaterial = new THREE.MeshBasicMaterial( { color: 0x111111, envMap: camera.renderTarget } );
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const material = new THREE.MeshBasicMaterial( {color: 0xffffff, side: THREE.DoubleSide} );
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//beggining of creating floor
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const plane = new THREE.Mesh( geometry, mirrorMaterial );
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const floorTexture = new THREE.TextureLoader().load("marble.jpg");
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plane.rotateX(200);
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floorTexture.wrapT = THREE.RepeatWrapping;
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scene.add( plane );
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floorTexture.wrapS = THREE.RepeatWrapping;
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floorTexture.repeat.set(1, 10);
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const floorGeometry = new THREE.PlaneGeometry(100, 1000, 1000, 1000);
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const floorMaterial = new THREE.MeshStandardMaterial({
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map: floorTexture,
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})
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const floor = new THREE.Mesh(floorGeometry, floorMaterial);
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floor.rotateX(200);
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scene.add(floor);
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const circleGeometry = new THREE.SphereGeometry(10, 10, 10, 10);
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const sphere = new THREE.Mesh(circleGeometry, material);
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sphere.position.y += 15
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scene.add(sphere);
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function getRandomInt(max) {
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return Math.floor(Math.random() * max);
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}
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scene.background = "black";
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function animate(){
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function animate(){
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requestAnimationFrame(animate);
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requestAnimationFrame(animate);
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renderer.render(scene, camera)
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renderer.render(scene, camera)
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}
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}
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animate();
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animate();
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