saving changes

This commit is contained in:
Daniel Jones 2024-05-11 19:59:23 -05:00
parent 74fed8d34c
commit 99cd828109
5 changed files with 4003 additions and 4 deletions

16
main.js
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@ -8,6 +8,8 @@ purpose: portfolio website to show to potential freelance customers/web develope
import { PointLight } from 'three'; import { PointLight } from 'three';
import { OBJLoader } from 'three/examples/jsm/Addons.js';
import { STLLoader } from 'three/examples/jsm/Addons.js';
import './style.css'; import './style.css';
import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls'; import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls';
import * as THREE from 'three'; import * as THREE from 'three';
@ -40,17 +42,25 @@ const ambientLight = new THREE.AmbientLight(0xffffff);
scene.add(ambientLight); scene.add(ambientLight);
//background texture
const spaceTexture = new THREE.TextureLoader().load('./images/galaxy.jpg');
spaceTexture.magFilter = THREE.NearestFilter;
scene.background = spaceTexture;
//turning off orbit controls and lighthelper. Not needed. Kept in code in case if I want to use it again. //turning off orbit controls and lighthelper. Not needed. Kept in code in case if I want to use it again.
//const lightHelper = new THREE.PointLightHelper(pointLight); //const lightHelper = new THREE.PointLightHelper(pointLight);
//const controls = new OrbitControls(camera, renderer.domElement); //const controls = new OrbitControls(camera, renderer.domElement);
//floor object that appears in the background //floor object that appears in the background
const floorTexture = new THREE.TextureLoader().load("marble.jpg"); const floorTexture = new THREE.TextureLoader().load("./images/marble.jpg");
floorTexture.wrapT = THREE.RepeatWrapping; floorTexture.wrapT = THREE.RepeatWrapping;
floorTexture.wrapS = THREE.RepeatWrapping; floorTexture.wrapS = THREE.RepeatWrapping;
floorTexture.repeat.set(1, 10); floorTexture.repeat.set(1, 100);
const floorGeometry = new THREE.PlaneGeometry(100, 1000, 1000, 1000); const floorGeometry = new THREE.PlaneGeometry(100, 10000, 1000, 1000);
const floorMaterial = new THREE.MeshStandardMaterial({ const floorMaterial = new THREE.MeshStandardMaterial({
map: floorTexture, map: floorTexture,
}) })

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models/Comp_and_Floppy.obj Normal file

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public/vite.svg Normal file
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@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="31.88" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 257"><defs><linearGradient id="IconifyId1813088fe1fbc01fb466" x1="-.828%" x2="57.636%" y1="7.652%" y2="78.411%"><stop offset="0%" stop-color="#41D1FF"></stop><stop offset="100%" stop-color="#BD34FE"></stop></linearGradient><linearGradient id="IconifyId1813088fe1fbc01fb467" x1="43.376%" x2="50.316%" y1="2.242%" y2="89.03%"><stop offset="0%" stop-color="#FFEA83"></stop><stop offset="8.333%" stop-color="#FFDD35"></stop><stop offset="100%" stop-color="#FFA800"></stop></linearGradient></defs><path fill="url(#IconifyId1813088fe1fbc01fb466)" d="M255.153 37.938L134.897 252.976c-2.483 4.44-8.862 4.466-11.382.048L.875 37.958c-2.746-4.814 1.371-10.646 6.827-9.67l120.385 21.517a6.537 6.537 0 0 0 2.322-.004l117.867-21.483c5.438-.991 9.574 4.796 6.877 9.62Z"></path><path fill="url(#IconifyId1813088fe1fbc01fb467)" d="M185.432.063L96.44 17.501a3.268 3.268 0 0 0-2.634 3.014l-5.474 92.456a3.268 3.268 0 0 0 3.997 3.378l24.777-5.718c2.318-.535 4.413 1.507 3.936 3.838l-7.361 36.047c-.495 2.426 1.782 4.5 4.151 3.78l15.304-4.649c2.372-.72 4.652 1.36 4.15 3.788l-11.698 56.621c-.732 3.542 3.979 5.473 5.943 2.437l1.313-2.028l72.516-144.72c1.215-2.423-.88-5.186-3.54-4.672l-25.505 4.922c-2.396.462-4.435-1.77-3.759-4.114l16.646-57.705c.677-2.35-1.37-4.583-3.769-4.113Z"></path></svg>

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@ -34,7 +34,7 @@ body {
} }
header { header {
grid-column: 2 / span 8; grid-column: 2 / 8;
background-color: rgb(128, 128, 128, 0.5); background-color: rgb(128, 128, 128, 0.5);
border-radius: 10px; border-radius: 10px;
padding: 10%; padding: 10%;