From a7cb1d8fa40c4c45d943c6b657dcb225efb7f30c Mon Sep 17 00:00:00 2001
From: Daniel Jones <104509116+DanielReddJones@users.noreply.github.com>
Date: Mon, 6 May 2024 15:27:13 -0500
Subject: [PATCH] Scrolling works now, and walk down the hallway works as well.
But not enough HTML content to show much scrolling. Will work with CSS to pad
it out.
---
index.html | 17 ++++++++++++++++-
main.js | 7 +++----
2 files changed, 19 insertions(+), 5 deletions(-)
diff --git a/index.html b/index.html
index 6b6593d..f6d69eb 100644
--- a/index.html
+++ b/index.html
@@ -68,7 +68,22 @@
-
+
+
+
+howdy
+
+
+
+doody
+
+
+
+every
+
+
+
+body
diff --git a/main.js b/main.js
index 45e5bb4..4c0ed8a 100644
--- a/main.js
+++ b/main.js
@@ -1,8 +1,8 @@
/*
Author: Daniel Jones
IDE: VSCodium
-Browsers tested: Firefox 124
-Last change: 04/10/24
+Browsers tested: Firefox 125
+Last change: 04/24/24
purpose: portfolio website to show to potential freelance customers/web developer positions
*/
@@ -45,8 +45,7 @@ pointLight.position.set(10, 10, 10);
const lightHelper = new THREE.PointLightHelper(pointLight);
-const gridHelper = new THREE.GridHelper(200, 50);
-scene.add(gridHelper, lightHelper);
+
//turning off orbit controls, not needed. Kept in code in case if I want to use it again.
//const controls = new OrbitControls(camera, renderer.domElement);