From a7cb1d8fa40c4c45d943c6b657dcb225efb7f30c Mon Sep 17 00:00:00 2001 From: Daniel Jones <104509116+DanielReddJones@users.noreply.github.com> Date: Mon, 6 May 2024 15:27:13 -0500 Subject: [PATCH] Scrolling works now, and walk down the hallway works as well. But not enough HTML content to show much scrolling. Will work with CSS to pad it out. --- index.html | 17 ++++++++++++++++- main.js | 7 +++---- 2 files changed, 19 insertions(+), 5 deletions(-) diff --git a/index.html b/index.html index 6b6593d..f6d69eb 100644 --- a/index.html +++ b/index.html @@ -68,7 +68,22 @@

- +
+
+
+howdy +
+
+
+doody +
+
+
+every +
+
+
+body diff --git a/main.js b/main.js index 45e5bb4..4c0ed8a 100644 --- a/main.js +++ b/main.js @@ -1,8 +1,8 @@ /* Author: Daniel Jones IDE: VSCodium -Browsers tested: Firefox 124 -Last change: 04/10/24 +Browsers tested: Firefox 125 +Last change: 04/24/24 purpose: portfolio website to show to potential freelance customers/web developer positions */ @@ -45,8 +45,7 @@ pointLight.position.set(10, 10, 10); const lightHelper = new THREE.PointLightHelper(pointLight); -const gridHelper = new THREE.GridHelper(200, 50); -scene.add(gridHelper, lightHelper); + //turning off orbit controls, not needed. Kept in code in case if I want to use it again. //const controls = new OrbitControls(camera, renderer.domElement);