import { PointLight } from 'three'; import './style.css'; import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls'; import * as THREE from 'three'; const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer({ canvas: document.querySelector('#bg'), }); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(window.innerWidth, window.innerHeight); camera.position.setZ(30); renderer.render(scene, camera); const geometry = new THREE.TorusGeometry(10, 3, 16, 100); const material = new THREE.MeshStandardMaterial({color: "green"}); const torus = new THREE.Mesh(geometry, material); scene.add(torus); const pointLight = new PointLight(0xffffff, 150); const ambientLight = new THREE.AmbientLight(0xffffff); scene.add(ambientLight, pointLight); pointLight.position.set(10, 10, 10); const lightHelper = new THREE.PointLightHelper(pointLight); scene.add(lightHelper); function animate(){ requestAnimationFrame(animate); torus.rotation.x += 0.01; torus.rotation.y -= 0.01; torus.rotation.z -= 0.01; renderer.render(scene, camera) } animate();