3d_website/main.js
2024-05-11 19:59:23 -05:00

87 lines
2.2 KiB
JavaScript

/*
Author: Daniel Jones
IDE: VSCodium
Browsers tested: Firefox 125
Last change: 05/08/24
purpose: portfolio website to show to potential freelance customers/web developer positions
*/
import { PointLight } from 'three';
import { OBJLoader } from 'three/examples/jsm/Addons.js';
import { STLLoader } from 'three/examples/jsm/Addons.js';
import './style.css';
import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls';
import * as THREE from 'three';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector('#bg'),
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
var zPos = 500;
camera.position.setZ(zPos);
camera.position.setY(20);
renderer.render(scene, camera);
const ambientLight = new THREE.AmbientLight(0xffffff);
scene.add(ambientLight);
//background texture
const spaceTexture = new THREE.TextureLoader().load('./images/galaxy.jpg');
spaceTexture.magFilter = THREE.NearestFilter;
scene.background = spaceTexture;
//turning off orbit controls and lighthelper. Not needed. Kept in code in case if I want to use it again.
//const lightHelper = new THREE.PointLightHelper(pointLight);
//const controls = new OrbitControls(camera, renderer.domElement);
//floor object that appears in the background
const floorTexture = new THREE.TextureLoader().load("./images/marble.jpg");
floorTexture.wrapT = THREE.RepeatWrapping;
floorTexture.wrapS = THREE.RepeatWrapping;
floorTexture.repeat.set(1, 100);
const floorGeometry = new THREE.PlaneGeometry(100, 10000, 1000, 1000);
const floorMaterial = new THREE.MeshStandardMaterial({
map: floorTexture,
})
const floor = new THREE.Mesh(floorGeometry, floorMaterial);
floor.rotateX(Math.PI * -0.5);
scene.add(floor);
//when the user scrolls, walk down the hallway.
function updateCamera(ev){
let div1 = document.getElementById("div1");
camera.position.z = zPos - window.scrollY / 3;
}
window.addEventListener("scroll", updateCamera);
//animation loop every cycle.
function animate(){
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();