3d_website/main.js
2024-04-11 20:47:34 -05:00

75 lines
1.7 KiB
JavaScript

/*
Author: Daniel Jones
IDE: VSCodium
Browsers tested: Firefox 124
Last change: 04/10/24
purpose: portfolio website to show to potential freelance customers/web developer positions
*/
import { PointLight } from 'three';
import './style.css';
import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls';
import * as THREE from 'three';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector('#bg'),
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
var zPos = 500;
camera.position.setZ(zPos);
camera.position.setY(20);
renderer.render(scene, camera);
const pointLight = new PointLight(0xffffff, 150);
const ambientLight = new THREE.AmbientLight(0xffffff);
scene.add(ambientLight, pointLight);
pointLight.position.set(10, 10, 10);
const lightHelper = new THREE.PointLightHelper(pointLight);
const gridHelper = new THREE.GridHelper(200, 50);
scene.add(gridHelper, lightHelper);
const controls = new OrbitControls(camera, renderer.domElement);
//beggining of creating floor
const floorTexture = new THREE.TextureLoader().load("marble.jpg");
floorTexture.wrapT = THREE.RepeatWrapping;
floorTexture.wrapS = THREE.RepeatWrapping;
floorTexture.repeat.set(1, 10);
const floorGeometry = new THREE.PlaneGeometry(100, 1000, 1000, 1000);
const floorMaterial = new THREE.MeshStandardMaterial({
map: floorTexture,
})
const floor = new THREE.Mesh(floorGeometry, floorMaterial);
floor.rotateX(Math.PI * -0.5);
scene.add(floor);
function animate(){
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();